11/14/2022 0 Comments Civilization 3 patch corruptionTech Turns.Įditor: On General Settings, added Max. transition time to difficulty level tab.Įditor: Added corruption modifier to difficulty level tab.Įditor: Added a number of armies requirement for Improvements and Wonders.Įditor: Added a small wonder ability checkbox for "Requires a Victorious Army" for Improvements and Wonders.Įditor: On General Settings, added Border Factor which controls border expansion.Įditor: On General Settings, added Future Tech Cost.Įditor: On General Settings, added Min. There is now a text prompt on using the production queue in the City Display screen.Įditor: Added Barbarian Combat Bonus to difficulty level tab.Įditor: Added Cost Factor to difficulty level tab.Įditor: Added AI unit support bonus to difficulty level tab.Įditor: Added AI bonus starting units to difficulty level tab.Įditor: Added AI max. Players now receive a message when a wonder is made obsolete. If you are not having monitor or frequency problems, do not use this ini setting. If it can't set the frequency, it will default to what Windows believes it should be. You can try higher frequencies, but 60 is good starting location. To use, open the civilization3.ini and add 'Refresh=60'. We've added an ini file setting, Refresh. * Fixed infinite loop with automation.Lista de mudanças do patch para Civilization 3 * Once the UN is completed, you are no longer prompted to vote every turn. * Fixed AI bug allowing the user to infinitely postpone invasions by shuffling units around. * 'Combo' boxes now are set to the maximum size needed. * The Great Lighthouse no longer permits Galleys to travel on Ocean tiles. * Occasional instances of selected units not stay centered fixed. * The maximum number of turns it can take to research an advance has been increased from 32 to 40.įixes v1.16f: * Fixed scroll problem on some Nvidia graphics cards. * Corruption calculations for Communism are now flat for the number-of-cities factor. (emphasis mine - Jack) * Cultural priority of AI has been reduced. * Added "Show Civil Disorder Pop-Up" pref (displays a pop-up whenever a city descends into civil disorder).Ĭhanges v1.16f: * It's slightly easier to culturally acquire cities. * Added "Always Start Building Previously Built Unit" pref (cities always start building the last built unit). * Added "Ask for Build Orders after Unit Construction" pref (asks for build orders after every unit construction in all cities). Here are some notable ones: Additions v1.16f: * Players now receive a message when a wonder is made obsolete. Well the Civ 3 Patch seems to still be on track for Friday, as Firaxis' Jeffrey Morris made another update to Apolyton's forums with the fixes, changes, and additions to 1.16f.
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